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Eurogamer Interviews Fight Night Developer Bryan Hayes

Eurogamer.net has recently posted a new interview with Bryan Hayes, lead developer of the Fight Night series.  What follows are my thoughts on the interview along with the full text and link to original page.

After reading this interview, I was a bit surprised with what was said.  Although Hayes doesn’t go into detail in any feature, he does confirm the new secret single-player mode is not an enhancement to the Legacy Mode already present on the past game.  I always thought the new mode would be an RPG like career mode for boxing, yet he did not confirm this or was too into that thought.  He said this mode could be used in other games, so I would eliminate it being a mode ala Road to the Show in MLB:The Show, since that is already present in most sports games not called Fight Night.  He also spoke about the new control system and how it would give you more control of your boxer, however he pointed out a veteran would feel at home with it.  So, I’m expecting some changes but not a completely different control system.  As for multiplayer modes,  he assured the game would receive some overhauls.  Not much was said, but at least we got something.

http://www.eurogamer.net/articles/2010-09-06-fight-night-champions-brian-hayes-interview?page=1

Fight Night Champion’s Brian Hayes Interview by Robert Purchese 

Fight Night remains one of this generation’s best fighting series. The scores are high and the visuals a benchmark of what these consoles can produce. But this time EA wants to go higher - 90 per cent or higher. In order to achieve that, Peter Moore’s men have dreamt up an entirely new and “groundbreaking” mode for Fight Night Champion. Something big must be afoot to warrant a name change from Fight Night Round 5. Eurogamer cornered gameplay producer Brian Hayes to find out more. 

Eurogamer:Fight Night Champion isn’t called Fight Night Round 5. Why is that? 

Brian Hayes: There’s myriad reasons: some will become more evident as time moves on. One of the obvious ones is that when they picked up the motif of naming it Round 2, Round 3, Round 4, championship prize fights don’t normally go up to around 12, so we knew we were going to have to change it sooner or later if the games kept being successful. It was one of those things we knew had to happen sometime. We’d even thought about doing it for Round 4… It can start to drone on if it’s the same name. Like Friday the 13th Part VII, you know, whoop-de-doo-daa. But Freddy versus Jason sounds really cool, right? 

Eurogamer: There’s no more significance to the name than that? 

Brian Hayes: As I said, in months to come, there’ll be some more revelations. It’s also somewhat related to the new game mode. 

Eurogamer: The Champion part of the title: that refers to the new game mode? An RPG-like mode? 

Brian Hayes: Like I said, the only thing I’m at liberty to say right now is that there is something new. And as we’ve probably already said, it is something quite innovative, certainly for an EA Sports title or sports title in general. This approach to a single-player experience hasn’t really been tackled. As far as any details, in terms of the design or the mechanics or what it’s like, we’re staying mum for now. That’s the ways the pros do it. Duke [Indrasigamany - senior publicist] just came in and looked at me as if to say I’ve already said too much. 

Eurogamer: It’s intriguing! I want to know what it is! 

Brian Hayes: [laughs] 


Eurogamer: You’ve mentioned that Fight Night Champion will “break the mould” - does that specifically refer to this game mode or are there other areas you’re breaking the mould of? 

Brian Hayes: It’s certainly one of the ways, but we’re not a team that’s happy to put all our eggs in one basket. The franchise itself has always been recognised for really pushing the bar graphically, and that’s not something we’re trying to rest on our laurels on. The game looked fantastic for Round 3, and then nobody thought it could look better for Round 4 but then it did. Probably people think it won’t look any better than Round 4 this year, but it’s going to. We’re always trying to innovate and do things that are ground breaking and blow people’s minds. It’s one thing the franchise is noted for and we take that seriously. 

The new game mode, yeah, that’s part of the reason why it’s going to be mould breaking and ground breaking, but we’re definitely trying to push the bar in other areas as well. 

Eurogamer: Are the graphics so good now that you could trick a slightly thick boxer into thinking the game was real? 

Brian Hayes: Sorry, did you say slightly sick? 

Eurogamer: Slightly thick. 

Brian Hayes: You know, I guess it’s possible. We’ve seen it in the past where people sometimes do double-takes when they’re walking by the television and be like, “What is that? What fight is this?” Certainly, if we were going to get medical about it, if somebody with the beginning stages of pugilistic dementia might be more prone to falling victim to thinking it’s actually a real fight. 

Eurogamer: Someone like Ricky Hatton? He can’t be very clever. 

Brian Hayes: Oh come on, you can’t have turned around on him that quickly. He only lost a fight! 

Eurogamer: It was a big fight. 

Brian Hayes: He would not be able to tell whether or not it was a real fight because he’d be looking at it through a pint glass [laughs]. 

Eurogamer: This new mode you can’t talk about, is it multiplayer or single-player? 

Brian Hayes: Boxing is a really tricky sport to add any co-operative or team-based multiplayer to. It is a single-player mode. It’s not an online head-to-head. That being said, which is a great segue into other game modes I’m going to do whatever I can to get you off the topic of the new game mode [laughs]. Even though we’re taking a big step forward with this new game mode, the online gameplay last year was something that even the development team found tremendously addictive. Between me and another producer we probably racked up 1000 to 1500 fights between us. 

Eurogamer: Were you guys the best? 

Brian Hayes: Heh! Certainly not. That’s unfortunate. We know that probably for the first two weeks or so we’re going to be hanging around the top of the heap, but it does not take very long… At the end of the day we still have jobs, and there are people out there that are literally spending eight to 10 hours a day perfecting every nuance of the game and finding out all the tricks. We can hang with almost anybody. 

Eurogamer: One thing that impressed me about Fight Night Round 4 was the way the career mode integrated with the online mode. What’s Fight Night Champion doing in that area? 

Brian Hayes: The online gameplay is an area we know people are still playing. Every time I go to the game, somebody sends me an invite to play: they know who I am and they want to beat me up because I’m the producer or whatever. As with a lot of games, that’s the type of mode that keeps people playing the game, keeps the game in their consoles. We definitely want to do as many things as we can to make the online community in the game stronger and more vibrant, and communicate more information to the users about who’s online, how to find good matches and all that sort of stuff. As far as details go, we’re a little bit tight-lipped right now in terms of what features we’re adding and improving and all that sort of stuff. The things that our community felt were missing are the things we’re working on, to make it more fun to go online and find someone of a similar skill or playing style. We’re making significant efforts [online]. 

Eurogamer: Similar, then, but tweaked? 

Brian Hayes: There are elements of streamlining to make it easier to get there, but then there’s also depth by adding more things. A more robust experience in the online experience is certainly something we want to provide. 


Eurogamer: EA has been keeping people’s games in their consoles via the Project Ten Dollar initiative. How does Fight Night Champion fit with this? 

Brian Hayes: To be honest, I have no idea what we’re doing with that. I know we’re doing something, but that’s the other producer’s ball. 

Eurogamer: Back to the new mode you can’t tell me anything about: just how ground breaking will this be for Fight Night as a series? Is it a feature you can’t believe you didn’t add before? Is it the iPhone of fighting mechanics or the Gizmondo? 

Brian Hayes: How groundbreaking is it in relation to Fight Night? It’s certainly the most innovative, groundbreaking thing that any Fight Night game or any Knock Out game has done. Even more so, in terms of EA Sports, this approach to a single-player experience is just something that no other EA Sports game has done. 

Eurogamer: Will it spread to other EA Sports games? 

Brian Hayes: It’s possible. Obviously all that will depend on the success, which we hope is going to be very high! [laughs] 

It’s something that could work in a lot of other sports areas. It works particularly well for us because of the nature of boxing, but it’s definitely something you could see other games doing down the road. If that happened that would be a pretty cool thing. 

Eurogamer: I can’t think what it is. Is it a managerial thing? 

Brian Hayes: This is perfect! You’re good. I have you going nuts. 

Eurogamer: It’s not going to turn out to be a dog, is it? That’s what Peter Molyneux teased for ages with Fable II. 

Brian Hayes: I can verify this: it’s not a dog. [laughs] 

All I can say to that effect is everybody here is really excited about what we’re doing. Everybody here is on the same page in terms of like, “Wow, we’ve never really done anything like this before.” At the same time, as much as they’re excited about it, there’s a wee bit of nerves. Everybody’s working really hard to make sure we’re knocking it out of the park. 

I’m sure there’s going to be some cynics out there that when the game drops someone will say, “This is not a big deal.” But I can tell you that everyone here, everyone we’ve shown the contents to, thinks it’s a pretty big deal and is genuinely excited and jazzed to see it. 

Eurogamer: The press release mentioned that Fight Night Champion will have the most realistic and the most accessible control system ever. How can you have both at once? 

Brian Hayes: The realism of the control system is a bit tricky. Obviously we’re not putting you into an infra-red capture suit and you’re controlling it that way, because that would cost hundreds-of-thousands-of-dollars. More it’s about what the control system allows you to do in the game, in terms of creating realistic boxing actions inside the ring. The control system is very user friendly and the benefit is that you can do things in better and more realistic ways. 

Eurogamer: How different will it be to Fight Night Round 4? 

Brian Hayes: We don’t want to give too many details about everything just yet. The one thing I would say to you as someone who has experience of Round 3 and Round 4 is that one thing we wanted to do was make sure we don’t throw a big monkey wrench into the gears of your Fight Night gameplay experience. For someone like you and for someone like me it’s really an element of… you’re probably not really going to notice a significant difference because you’re already pretty talented at it. [I’m not -Ed.] But it’s about making that same control scheme a little bit more entry-level friendly. Where you will find a difference is the fidelity of control you have over the boxer will be greater. 

Eurogamer: Is the career mode of Fight Night Champion tied to this new secret mode? 

Brian Hayes: I can talk a little bit about the career mode, just to say that FNR4 had the Legacy mode and Legacy mode is back. There’s a significant list of additional features and improvements. 

Eurogamer: What are they?

Brian Hayes: It’s going to be quite some time before the game drops and we don’t want to let all the cats out of the bag right now.

Eurogamer: What about one little kitten?

Brian Hayes: [laughs] Can I let one little kitten out of the bag? All of the kittens are howling in fear at the bottom of that bag right now. I’m trying to coax them out with snacks but they’re not having it.

Suffice to say that Legacy mode will take a step forwards. It’s back as that traditional sports single-player experience.

When we say that there’s a new innovative single-player experience, that’s not something where we’re saying… That new thing we’re doing is something that is a whole new addition to the game. Everything that you would have expected from a Fight Night Round 5 is still there. The new game mode is something that we’re also adding on top of it. It’s like when you go to a furniture store and you buy a sofa set and then they give you a 56” plasma screen for free - that’s a decent analogy.

Now don’t mistake that: I don’t want the story to get out that when you buy Fight Night Champion you get a 56” plasma screen.

Eurogamer: But you’ve just said it.

Brian Hayes: We really need to shut this down. [laughs]

Eurogamer: Is there anything else we don’t we know about Fight Night Champion that we should?

Brian Hayes: It’s all about the total package. Fight Night is known as… It has always been a consistently high rated game, going from low 80s to the high 80s. And we’re expecting and shooting to be a 90-plus Metacritic rated game when this one drops.

 

 

Link

A new season of Fight Night Nation podcast where the community discusses the latest news including a name change for the franchise, MMA online features and the latest boxing news.

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Bringing the Fight Night Nation Podcast back from the Dead

The Fight Night Nation podcast was a radio show done by members of the FN community regarding league play, boxing news and latest game news. We even interviewed the game developers in one episode. I think this was our crowning achievement (here it is if you’ve never heard it): 

http://www.talkshoe.com/talkshoe/web/audioPop.jsp?episodeId=267057&cmd=apop 

Read More

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Is This the Future of Fight Night Multiplayer?

I just came across this promotional video for the multiplayer aspects of EA Sports MMA game.  Here it is for your viewing pleasure:








EA Sports MMA at IGN.com

Impressive stuff right? Judging by the fact that this MMA game actually used Fight Night Round 4’s graphic engine to build upon, it wouldn’t be crazy to think that this might be a preview of what we got in store for us for the next game in the series, Fight Night Champion.  There are several interesting things in there starting with Fight Cards and Fight Replays.  This actually helps a lot for league play along with the Promoter pages/blogs spotted on the video.  Also, the much hyped Live Broadcasts for special events are in there, which is basically Spectator Mode to a select group of people.

Now this all sounds awesome (and it is), it’s what many of us have been asking from Fight Night for a while.  Sure, EA Sports MMA is getting it first but we can at least hope to get at the very least the same attention to the multiplayer aspect of our favorite boxing game franchise.  Now, I have some reservations with some features.  Will Fight Replay be available for all fights or only fights selected for Live Broadcast? Will all fights be open for Spectator Mode? And will the Promoter Blogs be easy to use and well designed? I am saying this because, as big a fan I am of this game franchise, the EA Sports site have always left much to be desired in terms of ease of use and design. It would be great if they just used Youtube or other regular widespread sites, but I understand where they are coming from in using their proprietary system.


All in all, if Fight Night Champion has this, there won’t be a better year for multiplayer on this boxing franchise than 2011.


PRGUY85

Update:

This comes from an IGN article:

Fight Card is another feature that I’m excited to see release into the wild come this fall. Basically it lets you craft your own batch of up to four fights per card, each of which will be populated by your friends. It works similarly to Live Broadcast in that users can show each other their hype videos pre-fight, but Fight Card lets anyone get in on the action so you’re not waiting around for EA Sports to notice your considerable (or not-so-considerable) talents. What’s even cooler is that up to 10 people can be connected to your Fight Card, and if you’re watching a fight as it’s happening you can provide your commentary for the two combatants to enjoy. The idea sounds very similar to Create-a-Pay-Per-View in that you can name your night of fights, set different rules for the bouts and share the results with your pals.

So basically they imported everything that made Fight Night Nation league stand out right into the game…which is GREAT.  We can even have live commentators, something we have suggested in the past.  And Live Broadcast/Spectator Mode is not limited to the fights EA Sports chooses, fight cards can also have Spectator Mode for up to 10 people, not big enough for a league but not bad at all.  The article also talks about replays:

Last but not least are Fight Replays, which are being designed to allow players to scout the talents of their upcoming opposition. See, players can designate certain pieces of video to be displayed as highlights for their fighter. These highlights can be accessed via the EA Sports website as well as in-game leaderboards. The only disappointing element to remember is that not all of your fights are saved to be viewed later. Instead, only those fights that you play in the Live Broadcast mode are saved. It’s a strange decision when you consider that a very small percentage of players are going to be selected for a live broadcast. Maybe the bandwidth requirements to save every fight were too heavy? Your guess is as good as mine.

So there we got our answer to the Replay Mode.  Only fights carried out on Live Broadcast are available for the replay archive and it’s not the entire fight, but the parts of the match that the fighter chooses for their profile, if I understand correctly.  Not expansive, but something is something.  

I am extremely excited for Fight Night Champion after reading what EA Sports has in store for the MMA game.

PRGUY85

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Alfonso Gomez wants in the next game

Alfonso Gomez recently posted on the EA Sports Fight Night forums stating that he would like to be in the next game roster.  He had this to say:

Hello, this message is for the producers of Fight Night Mike Mahar and Brain Hayes. 

My name is Alfonso Gomez and I’m trying my luck through this forum to be part of the Fight Night series. I am the WBC Continental Champion and Fan Favorite of The Contender Series with Silvester Stallone and Sugar Ray Leonard. I understand you are looking for boxers to fill your roster of Fight Night Game. I believe I would be a good candidate because I’m a well known boxer all of the World. The Contender Series gave me exposure all over the globe from England to Brazil to USA to Mexico to Australia to Asia and every continent knows about me and my fights against Arturo Gatti (RIP), Peter Manfredo Jr., Ishe Smith, Ben Tackie, Miguel Cotto, Soto Karass, and my last victim Jose Luis Castillo. Since you’ve been involved in the boxing game series I’m sure you know of me and my accomplishments. 

I don’t know if telling you about my band, Hy3rid H3, will turn you off or if infact will add more dimensions to my talents, which would be nice if we could add some of Hy3rid’s tracks to the game or to my ring entrance in the game. You can visit Hy3rid’s website at http://www.Hy3rid.com and see for yourself that our music would fit perfectly for the game, I can’t leave my number here since it’s a public forum, but I can always be reached through facebook which is where I found out about this opportunity. www.facebook.com/alfonsosgomez

Thank you very much for you time and the opportunity to be in your game. 

Happy Day. 

The link to the forum post is here:

http://forum.ea.com/eaforum/posts/list/0/1730646.page#7268952

Let’s see what the EA Sports Developer Team (Mike Mahar and Brian Hayes et al) say about this encouraging approach to being in a boxer roster.

PRGUY85

Link

A news article by GameRadar pointing out what they want from the next Fight Night game.  Some things to point out:

  • 60-65 boxers on the roster.  We will have to wait and see if they are all unique boxers or duplicates for each weight class.
  • The way EA Sports is pitching the single player mode makes me think of another game that hyped up their campaign…Don King Boxing by 2K Sports…And we all know how that went.
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Does the Community have legs for one more Tournament?

Yes, I haven’t been around much in the forums but I would like to start producing some excitement toward the new game and the new development phase. Let’s be honest, many of us are REALLY active in the waiting phase for a new title, all anxious to hear for new information, pictures, anything we can get our hands on. So what better way than to harness that time and give us something to do than with some tourneys.

I know this has been done countless times before, that is why I am asking if there would be some interest left on it. I would run a tourney for Xbox and PS3, using a set weight class and set dates for fights to build excitement toward them. The EA official forums would be the hub for all activity and news/updates would be reported by a new small blog site I opened up just to report on game stuff:

http://fnnation.tumblr.com

As you can see the site uses these as the site forums and has a chat window available along with future podcasts of Fight Night Nation, something I used to do with Anthony, Poetic, Cash, and others. All of these have voiced their interest in returning to podcasting for this time period. I would award a prize for the tourneys, currently thinking of this (thanks to C45h for the suggestion):

http://store.titleboxing.com/custom-title-belts-cltb-cus.html

Well, that’s that. Let me know what’s up.

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A History of Fight Night Nation

Some of you visiting this site might have seen my name around for a while.  If you have been around the Fight Night community for some time, you probably have heard about PRGUY85.  I have been around creating leagues since the first Fight Night and have continuously tried to push the envelope of what a Fight Night league could and should be.  From simple forums to complex (and failed) league systems, I have tried it all.  Our league was the first to have videos promoting fight events back in 2004.  The first to start pushing for live fight broadcast events.  The ones to start pushing for promoter league systems (sometimes they worked, sometimes they didn’t.)  This eventually gather some interest from EA Sports official community team who made me a moderator on their official Fight Night forums.  With time, I help create a community podcast where we reported on league activity, boxing news and game development.  And then, I disappeared…

Yes, this lead to the EA Sports team to take away (rightly so) my moderator status.  As much as I think I have done, the community needs an active moderator on those forums, and I was not the guy for it for the past year.  The last site I created along with others was a Ning site called Fight Night Nation.  Due to recent developments on Ning pricing changes, I find myself unable to maintain the site at the level of quality it once had.  And thus I find myself on this small blog.


What was the Ning site? A place to come around, chat on the main page about live broadcasts, post on forums and check out the latest league events and fight results.  I think that can be achieved with the setup we have here.  In this page, we got a blog to post all the latest Fight Night and boxing news, a personalized chat where you can use custom usernames or link your Twitter/Facebook accounts, the podcast and a link to EA forums.  Why EA Forums?  I believe they are enough and instead of decentralizing the community, we should all harness it and stick to one place.  The Fight Night community is small as it is to be disjointing it with elitist forums or sites.  I believe this site should just be an extension of the forums, reporting on fights that go on in there in unison with the podcast.  


So this is my proposal to you, please let me know what you think and I expect to hear from you on the following months of anticipation for the new game, Fight Night Champion.


PRGUY85

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The Fight Night Champion Developer Team gives out their welcome to the community.

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IGN article on new Fight Night game, Fight Night Champion.